Product and interface
An interface arranged so that the outcome the business wants is cheaper for the user to reach than the outcome the user came for.
Also called Deceptive pattern · Deceptive design · Dark UX · Тёмный паттерн · Обманный интерфейс
The definition turns on cost rather than on truth, which is why so many arguments about it go nowhere. Almost none of these designs contain a false statement — the total is on the screen, the terms are linked, the decline button exists. What is arranged is the effort: one path takes a click and the other takes six, one option is a filled button and the other is grey text, one number is in the heading and the other is in a clause.
Harry Brignull named the category in 2010 and renamed it to deceptive patterns in 2023; the European Data Protection Board made the same move in the second version of its guidelines. The rename matters for a practical reason rather than a stylistic one. Dark implies intent, and intent is the one thing an outside observer cannot establish and no instrument requires them to.
Data Nexus separates these from persuasion on a single test: whether every number is disclosed in the unit of the decision the buyer is making. A rate is not a unit of decision. A monthly instalment is not a unit of decision. A balance in tokens is not a unit of decision.
The usual debate is about whether a pattern is manipulative, which cannot be settled and does not need to be. The consequence arrives from the payment schemes long before a regulator forms a view: disputes are computed monthly whether anyone complains or not, and a transaction the buyer did not intend is a dispute. A business arguing about intent has already lost the argument that decides its acquiring.
The definitions are the easy part. Whether the figure on your dashboard was computed this way is a different question, and usually the more expensive one.